D2R News - Talent synergies must be reduced
I think that the synergies are good, but as a matter of the skill level, there are too many, and will not let for acceptable designs.
An excellent example is the sorceress.
In this case, everything with multiple synergies not a good build partner.
This is due in part to the fact there's still the ability to master the trees, and is now co-skilled, with the exception of Frost.
When you played Classic Diablo 2 There was never a thing as a. Many combinations of spells could be made.
Then there's an RPG aspect. Frost is a good option with Frostsphere However, when you combine that along with Fire Branch, it's kind of confusing and doesn't really make logic from an RPG perspective.
A lightning/fire mage works more effectively and performs much like a black magic. It's even better to use Frost/Lightning as a weather wizard. However, you can't go there, as the synergies aren't able to allow it.
You must spend 100 points for Glacier Needle if you want to enjoy all synergies. Who is the person who comes up with such absurdities?
The synergies can only be able to work for Glacier Needle because you only require 1 point to use it in Frost Mastery. In other words, with just 2 synergies it would be 80 points once more far too many...
It's not acceptable for all classes. The sorceress is only an illustration.
In addition, certain skills are not strong in the beginning.
The necromancer's poison explosion is not an enviable capability.
At the very least, you should add an instant explosion with a good AE range. It is poisonous but even then the spell isn't easy to deal with because of its limitations on corpses. Additionally, it's not full-screenbut rather specific to the position.
This makes it extremely difficult to take on enemies who are ranged fighters or mages.
Poison Explosion is, therefore, one of the skills that will need been extensively modified and, given its numerous disadvantages it would at a minimum require a very strong.
It's basically useless however the idea behind it is pretty cool.
Make this ability so that it turns your opponent into a poisonous bomb while the opponent is still alive. The skill will be ticking down a dot. When the enemy is dead it explodes into poison mist. It then instantly causing poison damage, and poison damage for a period of time to all opponents around it and has a slight chance of poisoning the enemies.
The disadvantage here is that Cadavers Explosion is no longer available because the corpses have been eaten through Poison Explosion.
Druid Elemental is still a construction site.
Firestorm isn't enough It needs greater power, and additional skills points. More beams, longer range.
Rockfire has been improving in the past, however, with regard to bosses that act as bosses, and some between bosses, such as Izual for instance It must continue to eliminate all enemies, not exploding immediately. Additionally, when it rolls left and right each 0.75 minutes, it will also drop small rocks , which suffer damage in the vicinity of the blast's perimeter and you'll take on a larger area.
For instance, rock fire is a major disadvantage when it comes to obstructions, as opposed the frost-sphere.
In other areas, spells cover everything, the rock fire is completely blocked.
It makes the magic even more powerful.
Crack can be enhanced visually in order to perceive the size and impact more clearly. The rest of the time, it's good.
Volcano is a complex spell, but it's a effective boss killer. I would greatly increase the physical damage of this spell so that the tree can have another source of damage inside it.
Armageddon is a burden.
Always hearing that sound and then the entire screen drops several fireworks... it's not right.
Rebuild the spell to ensure that it can be focused on a smaller area. The fireballs will are more rapid to fall and cause blast damage and the fire.
If you're looking to end Armageddon in its current state it will work than Thunderstorm that is available on Sorc.
In the present it's not fun.
But we must address the excessive use of synergies in the first place.
It affects all classes. In the end, more varied types of builds will be accomplished.
It's a complete waste of time in the current state. It's possible to have some very appealing combinations, but not me. I'm constantly cut by excessive points for specific talents.
Synergies can be beneficial however, they should be done with a sense of prudence, not to add points.